61 votes Vote

Option to disable fog of war

A button on the map to completely disable fog of war for that map.

Right now by default when a token reveals a piece of a map and moves away from it, that piece of the map stays revealed for them while obscured. We have the option to manually reset the Fog of War view for some tokens by right clicking them.

I propose an option that no fog of war is saved and that a token can only see what they are looking at that very moment. Great for some dungeon crawling where you require the players to remember their way back.

Vittor Dr0W , 15.02.2021, 15:55
Idea status: completed

Comments

Richard Neilsen, 28.05.2021, 11:10
Related idea, now that we have the handy little list of Actions in the 'Play' tab: an action to just reset the fog of war for all players. Wipe all current fog of war, equivalent to turning Line-of-sight off and then back on again, except without revealing the whole map to players for a half-second in between.
Anonymous, 29.01.2022, 07:38
It would be nice if the Fog of War could also be disabled separately for different token types - e.g. PC, NPCs (friendly/neutral/enemy - etc). For the most part, when running combat especially, I don't have any need for enemy NPC token fog of war, so eliminating the additional overhead of saving that data may have performance benefits.

Perhaps one way to do this would be an option to disable Fog of War by default for all tokens, and a right click option to add an individual token to record fog of war (in the case of an NPC joining the party for example).
moon_wizard, 12.10.2022, 19:02
The ability to specify whether FoW is on for all tokens, PCs only, or no tokens is available in FGU v4.3.0 application client.

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